One wonders what Pac-Man looked like at first. Was he the round cartoon character he eventually became, or was he simply what we saw on the screen the first time, a yellow pie with a piece cut out of it?
Looking back, of course, Iwatani had it easy either way. Simple technology made it easy to power a game with simple characters, even if they were as simple as a pie with a piece cut out of it. The art and science of videogame character design has come a long way since then, and so since it's one of those lazy afternoons, I thought to take a look at some of the highlights, and also the lowlights, of videogame characters. Who became an absorbing avatar with which to explore a virtual world, and who was just plain painful to look at?
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